7.50.0
- #16200: Prevent multiple instances of Manifold from being created
- #16199: Account for scaling in AdjustOffsetForRotationCenter
- #16198: Add offset to instantiate nodes
- #16196: Set SPZ Niantic Sample as reference
- #16195: Enhance XR pointer handling and drag behavior improvements
- #16197: Add Flag for bakeCurrentTransformIntoVertices
- #16194: Fix script error when no mesh is in the scene for camera framing behavior
- #16193: Engine: Move the CreateAlignedTypedArray function from engine to bufferUtils
- #16189: Viewer: enable WebGPU by default (conditionally)
- #16190: NME: Fix global worldPos and worldNormal not declared in "Generate only fragment code" mode
See More
- #16191: NME: Add support for velocity to prepass output block
- #16187: Screenshot tool: Use the right mesh list
- #16188: Fix Inspector metadata update
- #16145: Animations, reframeCamera, pick multiple models
- #16185: FrameGraph: add support for utility layer renderers
- #16186: GreasedLine screen space vertex shaders
- #16179: [new feature] add vertex color morph target
- #16110: WebGPU: Fix GPU buffers update when parameters are not aligned
This list of changes was auto generated.
7.49.0
- #16182: Update manifold to 3.0.1
- #16175: NGE is using the materials lib but doesn't load it
- #16178: Viewer: update annotations while viewer is suspended
- #16177: Viewer: Bring back panning sensitivity adjustment
- #16126: Update snapshots and test configs
- #16174: WebGPU: Fix distance attenuation calculation in SSR2
- #16171: Several tiny fixes for animations
- #16172: Update return type and comments in CreateHotSpotQueryForPickingInfo
- #16173: RSMGI: Fix shaders not yet loaded when generating GI
- #16170: Add missing classname
See More
- #16168: Add support for PointListBlock - Used to manually defines a geometry based on a list of points
- #16169: UT for processing pointer down triggers, ensuring the meshUnderPointer passed to the handler is up to date
- #16167: Fix OnPickDownTrigger passing along a stale meshUnderPointer value on touch devices
- #16166: Viewer: Call updateMesh on SnapshotHelper
- #16165: SnapshotRenderingHelper: Don't force world matrix computation
- #16164: Fix nge crash when no data is present for Compute Normals
- #16157: Add indices calculation in CreateHotSpotQueryForPickingInfo
- #16163: SnapshotRenderingHelper: Support animated instances in fast snapshot mode
This list of changes was auto generated.
7.48.3
- #16159: NativeEngine captureGPUFrameTime + getGPUFrameTimeCounter
- #16160: Fix HDR irradiance filtering not rendering if scene not rendering yet
- #16158: Fix tests after alpha changes
This list of changes was auto generated.
7.48.1
- #16154: Make SceneLoader module level functions PascalCase and add GetRegisteredSceneLoaderPluginMetadata
- #16156: Fix pointerId leak when a pen is lifted off the digitizer
- #16155: Viewer: Add removeEventListener typings
- #16153: Preserve vertex buffer types in DracoEncoder
- #16150: Add more cases of calling error callbacks
- #16152: Update camera.ts to include default maxZ value
- #16149: Add Irradiance texture support in Env format
- #16151: Make sure an engine with exception is cleared
This list of changes was auto generated.
7.47.3
- #16148: Pass the context also in WebGL1
- #16147: Fix misuse of offset in updatedynamicbuffer
- #16144: Rendering Engine: Fix alpha support
- #16146: Fixed issue when using SSAO2 with viewports
- #16143: Add multiple models support
- #16141: Fix flipped camera on export
- #16140: Add Basis Universal WASM to public
- #16139: Fix missing conversion
- #16137: Expose specularPower to roughness conversion
- #16138: Add debug Node to GS, procedural, particles and PP
See More
- #16125: Support (vertical) camera target limitation
- #15668: Erroneous morph target manager ids
- #15960: Physics Constraints debug viewer
- #16136: Nme debug 5
- #14496: Debug Block for NME
This list of changes was auto generated.
7.47.2
- #16135: move timer stats to thinEngine
- #16119: Viewer : Extendable render
- #16134: Fix feedback loop rendering that was writing to the depth buffer
- #16133: New "Refresh all" button
- #16132: Nme debug 3
This list of changes was auto generated.
7.47.1
- #16129: Explicitly set return type to avoid generics
- #16131: WebGPU: Fix anisotropy
This list of changes was auto generated.
7.47.0
- #16130: Quick fix to remove render graph
- #16128: Only export Model type
- #16076: Viewer: add a way to match POV of other cameras (from gltf file loaded for example)
- #16121: Allow to skip parallel shader compilation if required
- #16127: Fix loading screen when the scrollbar is present
- #15864: Viewer auto suspend rendering when scene is idle
This list of changes was auto generated.
7.46.0
- #16124: NME debug block
- #16123: Added Area Light support for more materials and NME
- #16122: Add Epsilon for GS lambdas
- #16104: Add method to get vertex data as component type
- #16120: Improved Immediate queue management
- #16113: Coloured IBL shadows
- #16109: Move TypedArray utilities
- #16112: Fix loading screen multiple canvases
- #16118: Now the Model type is usable by class that extends Viewer
- #16116: Viewer: fix camera-orbit and camera-target attributes
See More
- #16115: Restore backwards-compatible logic paths in KHR_texture_transform
- #16114: Node Editors: Fix wrong properties displayed in node editors
- #16111: Material: Export the PBRBRDFConfiguration class
- #16108: Add support for manualEmitCount for GPUParticles
- #16085: Add OpenPBR's base_weight material parameter
- #16096: FrameGraph: optimize texture allocation
- #16106: Sprites: Fixed crash when deleting/creating two sprite managers in succession
- #16105: ShadowGenerator: add doNotSerialize
- #16103: Adjustments to IBL shadow blending
- #16078: Initial implementation for Area Lights
- #16101: Add missing environment change event
- #16102: Add missing argument when exporting glTF animation
This list of changes was auto generated.