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2022-08-30 12:12:18
react-beautiful-dnd

v13.1.1

  • Adds react v18 to the list of supported react versions via peerDependency.
  • Various dependency bumps
  • Various changes to documentation
2021-03-22 06:34:51
react-beautiful-dnd

v13.1.0

Features

You can now import default sensors as useMouseSensor, useKeyboardSensor, or useTouchSensor for individual reuse via sensors prop – Thanks @vladmoroz

React 17 is now supported 🎉 – Thanks @100terres

Fixes

Removed redundant event listener – Thanks @hodovani

Misc

Various improvements to the docs and examples – Thanks @theBstar @Ardeshir81 @hednowley @RavenAlly @alexbudure @vkentta @johnrees @agilatakishiyev @petyosi @inokawa @ToriK17 @paulshen @ValentinH @featherbear @GarrisonJ

Documentation is now available in Greek 🇬🇷 – Thanks @hdks55l

Story source code is now visible in Storybook – Thanks @2stash

Various internal changes – Thanks @ValentinH

2020-02-25 05:35:24
react-beautiful-dnd

13.0.0

release banner image

📷 Cover photo by Matheus Ferrero on Unsplash

🎧 Release soundtrack: Colder Heavens - Blanco White

Highlights

  • 🛠 Babel changes: no more unintentional polyfilling!
  • ♿️ More reliable on focus messaging. Verified on VoiceOver, JAWS and NVDA screen readers

This is a low risk breaking version. It is essentially a bug fix release with some API changes. You might need to make some changes if you were unintentionally relying on our unexpected polyfilling, or if you are overriding our default screen reader messaging, then there will be some stuff for you to do.

Babel

This has been marked this as a breaking change 💥 as consumers might have been unknowingly relying on polyfills in rbd as a side effect 😲 . This is a very low risk breaking change

We have moved from @babel/runtime-corejs2 to @babel/runtime #1629. rbd aims to never polyfill anything - it should only use ponyfills (This should be the position of most libraries!) Sadly, choosing to use corejs2 meant that rbd did do polyfilling. We have now fixed this. Moving to @babel/runtime also saved a few kbs which is nice too.

Thanks @TrySound for making this happen!

Accessibility

This is marked as a breaking change 💥 as there have been some changes in API - but they are pretty small. If you are not touching any of the rbd aria-* attributes or DragDropContext | liftInstruction then you can upgrade safely.

It was discovered by @ccveer that our screen reader on browser focus messages where not being read out for particular HTMLElement types #1695 😦 . I went on an accessibility deep dive to figure out what we should do, rather than just changing things until something worked. As a result of this research and experimentation with various screen readers (VoiceOver, JAWS and NVDA), I have made some small modifications to provide more principled and robust on focus announcements.

Here are some screenshots of things working correctly:

VoiceOver JAWS NVDA
voiceover nvda jaws

If you are providing custom screen reader messages, be sure to check out our updated screen reader guide.

Changes

// DragDropContext
- DragDropContext | liftInstruction
+ DragDropContext | dragHandleUsageInstructions

// Drag handle
- DragHandleProps | aria-labelledby
+ DragHandleProps | aria-describedby
+ DragHandleProps | role

Usage instructions

Moving from liftInstruction to dragHandleUsageInstructions to better reflect that we are now using to provide all of the assisted technology usage instructions, and not just the lift instructions. Previously our screen reader preset gave the instruction to start a drag on the drag handle, and other instructions after onDragStart in an announcement. We now give all of the usage instructions on the elements description. This seems to line up best with the intended use of an elements accessible description property. We are now using aria-describedby to set a description on a drag handle with interaction usage instructions as recommended by the W3C. aria-describedby points to a hidden element that contains the text you provide to dragHandleUsageInstructions

No longer overriding 'name'

A label one way to control the name of an element. The name is usually the content of the element and is often used to identify an element. We don't want to be touching the name so we are no longer using aria-labelledby

Adding a role

Lots of accessibility terminology here! If you are interested in the details check out our screen reader guide

We now add a role to a drag handle. A drag handle is an interactive element as it has a tabindex. We now also add a role to convert the drag handle into a widget. Adding a role is needed for NVDA (a screen reader) to read out an interactive elements accessibility properties (name, role, value) 😅 .

Once axe-core is updated in Google lighthouse we will also add a aria-roledescription to give a more descriptive role. We didn't want to include this change until lighthouse was okay with it to prevent consumers from getting punished for (incorrect) accessibility violations. You are welcome to add your own aria-roledescription today if you want if you don't mind the lighthouse violation. You can track this change here: #1742

// Will add this in an upcoming patch release
DragHandleProps | aria-roledescription="Draggable item"

Fixes

  • The Sensor API will now correctly release forcefully abandoned locks #1699. Thanks @nerdkid93 for finding this one
  • A browser error will no longer be thrown when navigating with turbolinks #1751. Thanks @sdb1228 for raising this, as well as providing a fix and test 👏 ❤️

Other

  • Two updates to our table pattern by @elamje!! A new approach suggestion #1692 and a grammar fix #1690 🎉
2019-12-05 11:37:11
react-beautiful-dnd

12.2.0

Overhauled collision engine #930

Banner RBD v12.2.0

In this release we have rewritten our collision engine to better account for mixed sized draggables and droppables.

Mixed sized draggables

Old collision engine New collision engine
large-items-sucked big-item-fixed

Mixed sized droppables

Old collision engine big-list-broken 2

New collision engine large-items-nice

✍️ We wrote a blog which goes deep into the improvements we have made: Overhauling our collision engine

A huge thanks to @caspersmith who helped us find a new approach to doing item collisions 🎉

We have listed this as a minor change as it is an intentional change of behaviour

Fixes

  • More robust server side rendering (SSR) check to ensure we do not use useLayoutEffect on the server to avoid React warnings. We now use the same strategy as React and Redux. #1636. Thanks @LinusCenterstrom for contributing this one!
  • Removes duplicate code from the dimension locking example #1637. Good catch, @CraigEge!
  • Removes duplicate checks in is-position-in-frame #1635. @danieldelcore, nice 👀

All of these fixes resulted in a patch release (which got absorbed by the minor change

A new maintainer joins the team!

@danieldelcore has been added as a maintainer to rbd. Welcome @danieldelcore ! He greatly assisted in creating our new collision engine 👏

Daniel Del Core joins the fight

Thanks

A number of Atlassian's helped get this release over the line. Special shout out to:

  • Jake Miller
  • Ee Venn Soh
  • Tamarah Walsh
  • James Rotanson (for the amazing cover art)
2019-11-15 16:37:28
react-beautiful-dnd

12.1.1

Fixes

  • Moving jest-axe from dependency to devDependency #1614. Thanks @dominykas for the pickup and pull request!

This resulted in a patch release.

2019-11-14 14:32:54
react-beautiful-dnd

12.1.0

New onBeforeCapture responder #1588

<DragDropContext /> | onBeforeCapture is called after we know a drag will start, but before any dimensions have been collected from the DOM. It is an opportunity to add or remove <Draggable /> and <Droppable /> components, or modify element sizes.

⚠️ Warning: this is pretty powerful and it can be used to do great things, as well as terrible things.

For more details, check out our responders guide

In the following example, I am adding a trash bin (<Droppable />) in onBeforeCapture with some items (<Draggable />) in it to show off the kind of thing you can do ♻️

before-on-capture-2 2019-11-14 16_48_03

Responder lifecycle

+ 1. `onBeforeCapture`: a drag is about to start and dimensions have **not been collected** from the DOM
2. `onBeforeDragStart`: a drag is about to start and dimensions **have been captured** from the DOM
3. `onDragStart`: A drag has started
4. `onDragUpdate`: Something has changed during a drag
5. `onDragEnd` **(required)**: A drag has ended. It is the responsibility of this responder to synchronously apply changes that has resulted from the drag

This change resulted in a minor version bump

Fixes

  • Fixing issue with announcer and hot module reloading #1584. Thanks @Mangatt for raising this one ❤️
  • Improving the accessibility of lift instructions #1568. Thanks @flacerdk for finding this and @seancurtis for the fix! @seancurtis went the extra mile and also created a jest-axe help us have even better accessibility coverage. It seems to pick up a bit more than our existing lighthouse build
  • Fixing typo in our reparenting pattern. Thanks @TrySound for raising it

These fixes resulted in a patch version bump (which got eaten by the minor version bump)

2019-10-29 06:56:52
react-beautiful-dnd

12.0.0

release banner

🎧 💃 Release song: You can call me Al by Paul Simon

Release at a glance 👀

New

  • 👾 Virtual list support: unlocking 10,000 items @ 60fps
  • 🎮 Sensor API enabling any input + scripted experiences
  • 👶 Can now drag a clone
  • 🔒 Strict Content Security Policy (CSP) support and guide
  • 🖼 Guide for avoiding image flickering

Improvements

  • 🏃‍♀️ 10% faster + 25% less memory usage for everyone
  • 🎯 More robust browser focus retention
  • ♿️ Accessibility overhaul with perfect lighthouse score
  • 📱 Dragging with touch now allows for reparenting
  • 🧨 Reworked error handling
  • 🎩 Drop animation now flushed on user scroll
  • 👩‍⚕️ New development only warning for invalid <Draggable /> | index setups
  • 📖 Lots of documentation touch-ups

Will my app break with 12.0?

For most people: you can safely upgrade to 12.0! 🎉 If you are doing any of the following then you will need to change some things. This is just a super quick reference to see if you can upgrade safely.

  • Patching onKeyDown, onMouseDown or onTouchStart in DragHandleProps. These event handlers have been removed to support our new sensor approach, and ultimately for good cloning and virtual list support.
  • We have renamed our data-* attributes. So if you were using them (perhaps in a test), then things will break for you
  • We are no longer using aria-roledescription for lift instructions. Please now use <DragDropContext /> | liftInstruction
  • Using @atlaskit/tree 🌲 or something similar? You will need to stay on 11.x for now

More details on these changes are provided below ↓.

Virtual list support 👾

#1125 #1310 #1104

react-beautiful-dnd (rbd) now allows you to:

  • reorder items within virtual lists
  • move items between virtual lists

Virtual lists offer an extreme performance improvement over standard lists

  • Standard lists: performance based on total of list items. O(n)
  • Virtual lists: performance based on (roughly) on amount of visible items. Near 0(1) (or 0(visible n))

With react-beautiful-dnd + virtual lists it is possible to have drag and drop with 10,000 items running at 60fps 🥳

Here are some examples using react-window:

virtual-board

It works with keyboard dragging too! 🎹

virtual-list-keyboard

We have created a virtual list guide as well as react-window and react-virtualized examples.

Have a play with it 🤹‍♂

Library support for virtual lists

react-beautiful-dnd is designed to work with existing virtual list solutions and does not have its own virtual list abstraction. There is no official "virtual list" specification or implementation for the web. Different virtual list libraries achieve windowing through various techniques. So we cannot guarantee that react-beautiful-dnd will work with every virtual list library.

Sensor API 🎮

sensor api logo

With our Sensor API it is now possible to:

  • Create drag and drop interactions from any user input
  • Create beautiful scripted experiences

The public Sensor API is the same API that our mouse, keyboard, and touch sensors use. So it is powerful enough to drive any experience we ship out of the box 📦

Sensor API documentation 📖

These are some examples to show off what is possible with the Sensor API. The examples are currently not built to be production-ready. Please reach out if you would like to help improve them or add your own!

Voice 🗣 Webcam 📷 Thought 🧠
voice sensor webcam-sensor thought sensor
rbd-voice-sensor
created by @danieldelcore
rbd-webcam-sensor
created by @kangweichan
rbd-thought-sensor
created by @charliegerard
With controls Run sheet Onboarding
controls multiple-drag-drop-context onboarding
Mapping controls to movements Running scripted experiences along side a user controlled drag An scripted onboarding experience for a trip planning application

✍️ Raathi Kugarajan has written a blog : "Scripted natural motion with react-beautiful-dnd" which outlines how you can create scripted user behaviour with the Sensor API 👏

The Sensor API uses a little state machine model which is pretty cool

data flow

Also, sensors can be React hooks. Yep! React hooks as public API! 🏄‍♀️

Cloning API

The Cloning API is a first-class way of reparenting a <Draggable />s into another DOM location while a drag is occurring. Previously we required you to use your own ReactDOM.createPortal. We now have a mechanism to do this for you!

When using our cloning API the original <Draggable /> is removed while the drag is being performed; a new clone is rendered (using <Droppable /> | renderClone) into the container element (controllable using <Droppable /> | getContainerForClone)

Using our cloning API is required for compatibility with virtual lists.

Cloning API documentation 📖

Strict Content Security Policy (CSP) support 🔒

#1050 #1037

react-beautiful-dnd creates some <style> elements in the <head> and dynamically updates their values as a performance optimisation (see our preset style guide and Dragging React performance forward). This is considered unsafe inline behaviour and will violate the strict CSP policy: Content-Security-Policy: style-src 'self'.

A new nonce mechanism has been created to allow for usage of the stricter style-src 'self'. A Content Security guide has also been created.

A huge shout out to @Zweder for this addition. He did an enormous amount of work (#1037) including:

  • Adding support to add a nonce to our <style> element
  • Browser testing: Created a stand-alone server with various CSP implementations. Created a cypress test to ensure that various CSP configurations behave as expected with rbd.
  • Created an initial CSP guide

Thanks @Zweder ❤️ 👏

Guide: avoiding image flickering

#1311

A few people have found that when dragging a <Draggable /> that contains an img, certain actions can cause the img to flicker. We have created a new guide that explains what causes image flickering and how you can avoid it.

Better performance 🏃‍♀️

Even if you are not using virtual lists, things are getting faster!

  • ~10% faster dragging
  • ~25% less memory usage

Correction: I originally listed non-virtual list gains as: “30% faster dragging and 45% less memory usage”. However, in preparing a blog I did some deeper investigation and these numbers to not be accurate. So I have updated them

These gains came from cleaning up some internal abstractions and from rearchitecting our event system to support virtual lists.

Browser focus management 🕵️‍♂️

rbd tries to intelligently retain browser focus on the dragging item through the drag and drop lifecycle if it needs to. The previous approach did not work well in a number of scenarios including combining and our new cloning api.

Internally we have changed to a more robust focus retention solution. We have also created a browser focus guide which goes into detail about the rules that govern when we do and do not give drag handles browser focus.

We have also moved to cypress.io for our browser focus tests to ensure that our browser focus management is working exactly as we expect.

Setup problem detection and error recovery

#1108. #1472. Thanks for raising this @lakesare and @mattkrick. Thanks @thesuperhomie for exploring the problem!

Historically we have tried hard to ensure that if an error occurs, that the user is given a good experience. However, our error handling strategy had some problems 🤦‍♂️ :

  • Multiple logging of the same error
  • Subject to infinite loops for setup problems
  • Logging of errors not caused by rbd
  • Swallowing of all invariant errors, even if they are not rbd ones

Good news though! All of these problems have been fixed! We also created a new detailed guide which explains exactly what rbd does when it encounters different types of errors. This makes it easier to know how to do you own error handling in collaboration with rbd.

Setup problem detection and error recovery 📖

Accessibility 💯

#1288. Thanks @amitnavale for raising this!

Stacy London and Sean Curtis have improved the accessibility of rbd as a part of an Atlassian shipit project.

Accessibility 100%

  1. rbd has moved away from using aria-roledescription for lift instructions. aria-roledescription performed inconsistently with various screen reader setups and did not score well with accessibility audit software. rbd now uses a more robust technique: a visibility hidden element. The text of the element is controlled by <DragDropContext /> | liftInstruction. This instruction is tied to a drag-handle using aria-labelledby. The screen reader guide has been updated.
  2. rbd now has a Google lighthouse build as a part of our CI to ensure that rbd has a perfect accessibility score 💯 (at least according to Google)
  3. We have made some minor modifications to the colours in our examples to improve their contrast ratio.

Portals now work with touch dragging

#582. Thanks to @Chariyski, @paceto256, @TrySound

Previously it was not possible to use your own portal (React.createPortal) with touch dragging (see #582). This was because of how touch events work with DOM element reparenting. The new sensor architecture overcomes this problem. So you are now able to use your own portals with touch dragging! Touch dragging also works perfectly with the new first-class Cloning API

Scrolling clears a drop animation

Any scroll event during a drop animation will now fast forward the drop animation. This prevents an item dropping into a strange location and allows the user to get on with what they are trying to do.

Before After
If a user scrolls during a drop animation the drop position does not get updated and looks lame Any user scroll during a drop animation fast forwards the drop
no-drop-flush with-drop-flush

🐢 Animations slowed down to make what is going on more obvious

Index helper

There are two rules for <Draggable /> | index values:

  • Must be consecutive. [0, 1, 2] and not [3, 5, 8]
  • Must be unique with a <Droppable /> (no duplicates). (Technically this one is covered by the first rule, but it is worth calling out)

Not obeying these rules can lead to bugs that can be difficult to track down. In order to help people, we have added development only warning messages when you violate either of these rules. See Setup problem detection and error recovery

Screen Shot 2019-06-25 at 4 21 37 pm

Bug fixes

  • If a drag started when a home placeholder was animating closed after a completed drag then the collected dimension could include the size of the collapsing placeholder
  • When re-entering a home list that had combine enabled, if you entered below the where the item started then the combine target would be incorrectly calculated #1529. Thanks @kruser for raising this one.
  • Auto scrolling on a position:fixed list now works correctly in ie11 #1317. Thanks @nathanpower for all your efforts on this one!

Other improvements

  • (Internal) New shared registry. This allows for 0(1) lookups across the application
  • (Internal) Refactored keyboard displacement engine. In order to support virtual lists, we needed to overhaul how we do keyboard movements. Previously we patched an existing data structure to get the new impact. This patching was kinda gnarly and has been a source of brittleness. Patching also fell over when it came to virtual lists as items potentially displaced items are being added and removed during a drag. We now recalculate the data structure every time based on the destination
  • (Internal) A large movement away from enzyme to @testing-library/react in order to test behaviours rather than implementation.
  • Unmounting during a drag will still fire the drag end announcement
  • Restoring shouldRespectForcePress behaviour for touchpads #1401
  • Upgrading to flow@0.110.0
  • Upgrading all dependencies

Dropping tree support (for now) 🌲 😢

#1547

In order to get virtual list support across the line we needed to remove the previous dynamic addition and removal behaviour which is required for trees. We do plan on supporting this behaviour again soon - we need it for @atlaskit/tree! For people who are still using this behaviour, you will need to stay on 11.x for now. You can track updates here: #1547

Adding peer dependency: react-dom

This is technically a breaking change 💥 . However, the risk of breaking anyone is extremely low.

Previously we did not have a peerDependency on react-dom as we did not call anything from it directly. react-dom would have been required to mount rbd into the DOM with ReactDOM.render(), but rbd did not use react-dom directly. Our new Cloning API uses ReactDOM to create a portal with ReactDOM.createPortal. So we have added react-dom as a peerDependency

  "peerDependencies": {
    "react": "^16.8.5",
+    "react-dom": "^16.8.5"
  },

Changes

Updates to our API

data attributes

We are now leaning on data attributes a bit more internally. In order to avoid having super long data attributes we have moved to a new naming scheme for our data attributes. I will go into the specific changes for our components in following sections

- data-react-beautiful-dnd-*
+ data-rbd-*

Ids are strings

Might break people, but we are simply leaning on pre-exiting types

It has always required that draggableId and a droppableId be a string. This is communicated in our types. Up until now you technically could, maybe, possibly, sometimes, get away with using a number when nobody was looking and mum was in the other room. However, due to internal changes that is no longer possible. You will now get errors if a draggableId or droppableId is not a string. We will warn you in the console about this setup issue. See Setup problem detection and error recovery

DraggableRubric

This is a minor change as it introduces a new type

We have created a new type DraggableRubric which represents core information about a <Draggable />. It is the same information that was previously available inside of DragStart just without mode which changes depending on the drag type. The type has been pulled out of DragStart for usage elsewhere.

+type DraggableRubric = {|
+  draggableId: DraggableId,
+  type: TypeId,
+  source: DraggableLocation,
+|};

// published when a drag starts
export type DragStart = {|
-  draggableId: DraggableId,
-  type: TypeId,
-  source: DraggableLocation,
+  ...DraggableRubric,
  mode: MovementMode,
|};

<Draggable /> | DraggableProvided | DraggableProps

This is a major change 💥 . The break is caused by a renaming of the data attributes. For most consumers this will be a safe upgrade as these data attributes should generally not be leaned on

The children function now has a type: DraggableChildrenFn and a third argument: DraggableRubric. The rubric allows you to retrieve information about the <Draggable /> from within your children function. The new DraggableRubric value is especially useful when using the new <Droppable /> | renderClone api. See our new reparenting guide

type DraggableProps = {|
  // inline style
  style: ?DraggableStyle,

-  'data-react-beautiful-dnd-draggable': string,

+  // used for shared global styles
+  'data-rbd-draggable-context-id': string,
+  // used for lookups
+  'data-rbd-draggable-id': string,
  // used to know when a transition ends
  onTransitionEnd: ?(event: TransitionEvent) => void,
- children: (DraggableProvided, DraggableStateSnapshot) => Node | null+ children: DraggableChildrenFn,

+ // New type for draggable children function.
+ // Adding a third argument to children function: DraggableRubric
+ type DraggableChildrenFn = (
   DraggableProvided,
   DraggableStateSnapshot,
+   DraggableRubric,
+ ) => Node | null;
|};

<Draggable /> | DraggableProvided | DragHandleProps

This is a major change 💥 . The most likely this to break people is the removal of the on element event listeners. These are no longer required with our new sensor approach. So you no longer need to patch event listeners to add your own. We will still call event.preventDefault() on events that we use so you know whether they are being used for a drag. See how we use dom events

type DragHandleProps = {|
+  // focus management is now handled without needing these handlers
-  onFocus: () => void,
-  onBlur: () => void,

+  // new sensor api does not require on element event handlers
-  onMouseDown: (event: MouseEvent) => void,
-  onKeyDown: (event: KeyboardEvent) => void,
-  onTouchStart: (event: TouchEvent) => void,

+  // Moving to new data-* format
-  'data-react-beautiful-dnd-drag-handle': string,
+  // what draggable the handle belongs to
+  'data-rbd-drag-handle-draggable-id': DraggableId,
+  // What DragDropContext the drag handle is in
+  'data-rbd-drag-handle-context-id': ContextId,

+  // New way of doing lift announcements
-  'aria-roledescription': string,
+  // id of drag handle aria description for screen readers
+  'aria-labelledby': ElementId,

  tabIndex: number,
  draggable: boolean,
  onDragStart: (event: DragEvent) => void,
|};

<Droppable />

This is a minor change. It enables using a clone as well as virtual lists

type Props = {|
  // required
  droppableId: DroppableId,
  // optional
  type?: TypeId,
+  mode?: DroppableMode,
  isDropDisabled?: boolean,
  isCombineEnabled?: boolean,
  direction?: Direction,
  ignoreContainerClipping?: boolean,
+  renderClone?: DraggableChildrenFn,
+  getContainerForClone?: () => HTMLElement,
  children: (DroppableProvided, DroppableStateSnapshot) => Node,
|};

+  type DroppableMode = 'standard' | 'virtual';

<Droppable /> | DroppableProps

This is a major change 💥 . For most consumers, this will be safe as these data attributes should generally not be leaned on

type DroppableProps = {|
  // used for shared global styles
-  'data-react-beautiful-dnd-droppable': string,
+  'data-rbd-droppable-context-id': ContextId,
+  // Used to lookup
+  'data-rbd-droppable-id': DroppableId,
|};

<Droppable /> | DroppableStateSnapshot

This is a minor change. It adds some more information that is useful when building virtual lists

type DroppableStateSnapshot = {|
  // Is the Droppable being dragged over?
  isDraggingOver: boolean,
  // What is the id of the draggable that is dragging over the Droppable?
  draggingOverWith: ?DraggableId,
  // What is the id of the draggable that is dragging from this list?
  // Useful for styling the home list when not being dragged over
  draggingFromThisWith: ?DraggableId,
+  // Whether or not the placeholder is actively being used.
+  // This is useful information when working with virtual lists
+  isUsingPlaceholder: boolean,
|};

<DragDropContext />

This is a minor change. It is goes along with a major change 💥 to how we do lift announcements. Lift announcements are now done by the <DragDropContext /> and not <Draggable /> | DraggableProvided | DragHandleProps

type Props = {|
  ...Responders,
  // We do not technically need any children for this component
  children: Node | null,
  // Read out by screen readers when focusing on a drag handle
+ liftInstruction?: string,
+ // Used for strict content security policies
+ // See our [content security policy guide](/docs/guides/content-security-policy.md)
+ nonce?: string,
+ // See our [sensor api](/docs/sensors/sensor-api.md)
+ sensors?: Sensor[],
+ enableDefaultSensors?: ?boolean,
|};

Thanks 🤝

thanks

This release has been a huge effort to get across the line. Thank you to everyone who participated in giving feedback, trying out our alpha and beta releases and raising suggestions and bugs. A special thank you to everyone who offered words of encouragement along the way - it helped more than you think.

A big thank you to the following people for their efforts in supporting this release:

2019-07-22 09:26:28
react-beautiful-dnd

11.0.5

Fix: iOS experience 🛠

We have released a fix for scrolling and clicking on iOS 📱 #1401 (#1396 #1367). A big thanks to @gavrichards and @jimmybillings for their help troubleshooting this one.

This area is a minefield to get right with issues in webkit as well as firefox.

Additionally, our force press logic for touchpad input types was not working due to a recent safari behaviour change. Touchpad input types on MacOS are now always respected and shouldRespectForcePress is not consulted. If a force press occurs then a drag will be cancelled. We needed to make this change due to a limitation in the current event system. We have managed to get shouldRespectForcePress working correctly for touchpad input devices in our upcoming 12.0 event system as it gives us a bit more flexibility.

Other

  • Consistent formatting for foreign language documentation links #1371. Thanks @timhaywood
  • Adding missing detail to responders.md #1369. Thanks @Denchick777

12.0 alpha versions are out! 🐣

We have started releasing alpha versions of our upcoming 12.0 release. For now, it would be great to get people to start using it with their existing setups to see if they experience any issues. There are a number of breaking changes, but most consumers will not be affected.

You can find the latest alpha versions here: #1225

It would be especially to good to hear from you if you are using an iframe as a portal. We currently have no test coverage for this so it would be good to get a working example to play with

Don't use the alpha if you are using:

  • Our data-* attributes (their names and values are changing)
  • onTouchStart, onMouseStart, onKeyDown on a drag-handle (they are being removed)

We will move to beta versions when all of our tests go green

2019-06-11 07:24:07
react-beautiful-dnd

11.0.4

Fixes

  • Fixing incorrect visibility detection for horizontal lists #1344

This caused a patch release

Other

  • Adding Portuguese for docs 🇧🇷 #1341. Thanks @dudestein!
  • Adding Russian translation for docs 🇷🇺 #1316. Thanks @vtereshyn!
  • Adding react-beautiful-dnd-test-utils to the community section #1300. Thanks @colinrcummings!

Soon: v12.0

We are hard at work on 12.0 for react-beautiful-dnd. The main purpose of the release is to support drag and drop in virtual lists. We are currently shipping alpha versions. There is still a lot of things to decide on and test. If you are interested in helping out please head over to our discussion page

2019-05-08 08:38:53
react-beautiful-dnd

11.0.3

Fixes

  • Fixing touch dragging for firefox browsers #1296. A recent firefox bug causes touchmove events in capture event listeners to be broken. I have created a firefox bug report. As a workaround we are using non capture listeners for touchmove which is fine for our use case. Thanks @kamilmoskal for reporting the problem
  • Fixing issue where dragging in jsdom could cause an error to be thrown if getComputedStyle was not mocked correctly #1297. See https://github.com/alexreardon/css-box-model/pull/9
  • Fixing flow error #1294. Thanks heaps @TrySound!

Engineering health

  • Bumping internal dependencies #1297