1 hours ago
next.js

v16.1.0-canary.14

Core Changes

  • [devtool] make the draggable content selective: #86816
  • Create server module map proxy only once: #86750
  • fix(next/image): add ?dpl query string for local images (without static import): #86485
  • fix(next/image): handle ?dpl for src without protocol: #86836

Misc Changes

  • docs: cookie clear and has alignment: #86788
  • [test] fix missing nft file: #86817
  • Remove unused vitest from dependency tree: #86821
  • Update installed Next.js: #86822
  • Remove Vercel mention from Next.js docs: #86801
  • Remove unused vite from dependency tree: #86824
  • Update Rspack development test manifest: #86802
  • Turbopack: bincode: Add crate with bincode serialization helpers: #85878
  • Turbopack: perf: Avoid clones in RopeReader: #86708
  • Add Firebase App Hosting to the deployment guide: #86832
  • Turbopack: bincode: Add custom bincode reader/writer implementations: #86632
  • Turbopack: bincode: Add traits for types that require TurboBincodeEncoder or TurboBincodeDecoder: #86633

Credits

Huge thanks to @icyJoseph, @huozhi, @eps1lon, @gaearon, @unstubbable, @styfle, @vercel-release-bot, @bgw, and @jhuleatt for helping!

1 hours ago
Babylon.js

8.40.1

Changes:

  • #17532: Inspector v2: Export ConvertOptions
  • #17531: ViewerConfig fallback to WebGL if WebGPU unavailable
  • #17530: FrameGraph: Fix crash in WebGPU when using volumetric lighting
  • #17526: Added no-directory-barrel-imports rule
  • #17525: Fixes invalid import path @babylonjs/core/Lights/Clustered.js
  • #17528: FrameGraph: optimize lighting volume updates + misc changes and fixes

This list of changes was auto generated.

5 hours ago
next.js

v15.6.0-canary.58

Misc Changes

  • setup release branch
  • Revert "feat(breaking): Hard Deprecate PPR Configuration (#84280)"
  • Update React Version
  • update tag
  • update version script

Credits

Huge thanks to @wyattjoh for helping!

10 hours ago
react-router
10 hours ago
engine

v2.14.0

Breaking Changes

  • [BREAKING] Use linear space for vertex colors in gLTF by @LeXXik in https://github.com/playcanvas/engine/pull/8122

    Note: Projects that use vertex colors—especially those imported from FBX—may see visual changes because vertex colors are now treated as linear by default (for glTF compatibility). If your assets use gamma-encoded vertex colors, set material.vertexColorGamma = true to restore the previous appearance. This affects StandardMaterials only, ShaderMaterials are not affected.

Other changes

Fixes

Examples

New Contributors

Full Changelog: https://github.com/playcanvas/engine/compare/v2.13.6...v2.14.0

11 hours ago
react-flow

@xyflow/react@12.10.0

Minor Changes

Patch Changes

11 hours ago
react-flow

@xyflow/system@0.0.74

Patch Changes

11 hours ago
react-flow

@xyflow/svelte@1.5.0

Minor Changes

Patch Changes

11 hours ago
xyflow

@xyflow/svelte@1.5.0

Minor Changes

Patch Changes

11 hours ago
xyflow

@xyflow/system@0.0.74

Patch Changes