@astrojs/node@9.5.4
-
#15564
522f880Thanks @matthewp! - Add a default body size limit for server actions to prevent oversized requests from exhausting memory. -
#15572
ef851bfThanks @matthewp! - Upgrade astro package supportastro@5.17.3 includes a fix to prevent Action payloads from exhausting memory. @astrojs/node now depends on this version of Astro as a minimum requirement.
v2.31.3
Fix- Prevent link removal when applying bold to linked text by @akulistus in https://github.com/codex-team/editor.js/pull/2977
Full Changelog: https://github.com/codex-team/editor.js/compare/v2.31.2...v2.31.3
Release notes - v0.30.3
This is a critical security maintenance release for the v0.x branch. It addresses a high-priority vulnerability involving prototype pollution that could lead to a Denial of Service (DoS).
Recommendation: All users currently on the 0.x release line should upgrade to this version immediately to ensure environment stability.
- Backport: Fix DoS via proto key in merge config
- Patched a vulnerability where specifically crafted configuration objects using the proto key could cause a Denial of Service during the merge process. - by @FeBe95 in PR #7388
- CI Infrastructure Update
- Updated Continuous Integration workflows for the v0.x branch to maintain long-term support and build reliability. - by @jasonsaayman in PR #7407
Configuration Merging Behavior:
As part of the security fix, Axios now restricts the merging of the proto key within configuration objects. If your codebase relies on unconventional deep-merging patterns that target the object prototype via Axios config, those operations will now be blocked. This is a necessary change to prevent prototype pollution.
Full Changelog: v0.30.2...v0.30.3
Release v2.6.1
-
#473 by @bobsingor – Implement getPageTextRuns in PdfiumNative, WebWorkerEngine, and RemoteExecutor for extracting rich text runs with font, size, and color metadata. Implement renderPageRaw and renderPageRectRaw in WebWorkerEngine for returning raw ImageDataLike pixel data without encoding.
-
#463 by @bobsingor – Update readPageAnnoRect to call EPDFAnnot_GetRect instead of FPDFAnnot_GetRect, ensuring annotation rectangles are always normalized. Fixes link annotations appearing below their expected position when the PDF Rect array has inverted y-coordinates.
- #473 by @bobsingor – Add PdfFontInfo, PdfTextRun, and PdfPageTextRuns types for rich text extraction with font metadata and color info. Add renderPageRaw and renderPageRectRaw methods to PdfEngine for raw pixel output (ImageDataLike). Add getPageTextRuns to PdfEngine and IPdfiumExecutor. Add TaskSequence utility for composing sequential Task operations with abort propagation.
-
#463 by @bobsingor – Add EPDFAnnot_GetRect that wraps FPDFAnnot_GetRect with rect normalization. Upstream FPDFAnnot_GetRect does not normalize the rect read from the PDF dictionary, so when a PDF stores its Rect array with y1 > y2 the top/bottom values are inverted. This caused link annotations to be positioned incorrectly.
-
#463 by @bobsingor – Sync pdfium-src with upstream chromium/7689
- #473 by @bobsingor – Add renderPageRaw and renderPageRectRaw methods to RenderCapability and RenderScope for returning raw ImageDataLike pixel data, useful for AI/ML pipelines that need direct pixel access without Blob encoding.
-
#465 by @bobsingor – Switch toolbar close command from hardcoded pointerMode to activateDefaultMode. On mobile devices the default mode is pan mode rather than pointer mode, and activating pointer mode prevented scrolling (only allowing text selection).
-
#466 by @bobsingor – Fix toolbar UI visibility: hide the mode select dropdown when no annotation/shape/redact modes are available (previously showed a dropdown with a single item), and hide the file-actions divider when document:open and document:close items are not visible.
v4.2.0
- Add mauve, olive, mist, and taupe color palettes to the default theme (#19627)
- Add
@tailwindcss/webpackpackage to run Tailwind CSS as a webpack plugin (#19610) - Add
pbs-*andpbe-*utilities forpadding-block-startandpadding-block-end(#19601) - Add
mbs-*andmbe-*utilities formargin-block-startandmargin-block-end(#19601) - Add
scroll-pbs-*andscroll-pbe-*utilities forscroll-padding-block-startandscroll-padding-block-end(#19601) - Add
scroll-mbs-*andscroll-mbe-*utilities forscroll-margin-block-startandscroll-margin-block-end(#19601) - Add
border-bs-*andborder-be-*utilities forborder-block-startandborder-block-end(#19601) - Add
inline-*,min-inline-*,max-inline-*utilities forinline-size,min-inline-size, andmax-inline-size(#19612) - Add
block-*,min-block-*,max-block-*utilities forblock-size,min-block-size, andmax-block-size(#19612) - Add
inset-s-*,inset-e-*,inset-bs-*,inset-be-*utilities forinset-inline-start,inset-inline-end,inset-block-start, andinset-block-end(#19613) - Add
font-features-*utility forfont-feature-settings(#19623)
- Prevent double
@supportswrapper forcolor-mixvalues (#19450) - Allow whitespace around
@source inline()argument (#19461) - Emit comment when source maps are saved to files when using
@tailwindcss/cli(#19447) - Detect utilities containing capital letters followed by numbers (#19465)
- Fix class extraction for Rails' strict locals (#19525)
- Align
@utilityname validation with Oxide scanner rules (#19524) - Fix infinite loop when using
@variantinside@custom-variant(#19633) - Allow multiples of
.25inaspect-*fractions (e.g.aspect-8.5/11) (#19688) - Ensure changes to external files listed via
@sourcetrigger a full page reload when using@tailwindcss/vite(#19670) - Improve performance of Oxide scanner in bigger projects by reducing file system walks (#19632)
- Ensure import aliases in Astro v5 work without crashing when using
@tailwindcss/vite(#19677) - Allow escape characters in
@utilitynames to improve support with formatters such as Biome (#19626) - Fix incorrect canonicalization results when canonicalizing multiple times (#19675)
- Add
.jjto default ignored content directories (#19687)
- Deprecate
start-*andend-*utilities in favor ofinline-s-*andinline-e-*utilities (#19613)
v10.0.3
- prevent callback skipping with triggerOnce and merged refs by @djk01281 in https://github.com/thebuilder/react-intersection-observer/pull/747
- @djk01281 made their first contribution in https://github.com/thebuilder/react-intersection-observer/pull/747
Full Changelog: https://github.com/thebuilder/react-intersection-observer/compare/v10.0.2...v10.0.3
Neutralinojs nightly release
No changes — this version is similar to the previous version
Update the config file option cli.binaryVersion with nightly and enter neu update to fetch this version.
Get started: https://neutralino.js.org/docs
This release was auto-generated by ReleaseZri 🚀
r183
https://github.com/mrdoob/three.js/wiki/Migration-Guide#182--183 https://github.com/mrdoob/three.js/milestone/96?closed=1
- Global
- Remove deprecated code. #32569 (@Mugen87)
- Replace eslint-plugin-import with eslint-plugin-import-x. #32651 (@mrdoob)
- Removed eslint-plugin-import-x. #32653 (@mrdoob)
- Bump lodash from 4.17.21 to 4.17.23. #32814 (@dependabot)
- remove jshint remnants. #32885 (@ycw)
- Update package.json. 4c280ff9c2599baba7afe262e434a1449d6f67d4 (@Mugen87)
- Update package.json. 3332b33bea214d2033de83272ec56bd08dca4a00 (@Mugen87)
- Animation
- Add BezierInterpolant. #32829 (@mrdoob, @claude)
- AnimationAction
- Fixed typos in /src folder. #32629 (@mrdoob)
- AnimationMixer
- DEVTOOLS access to AnimationMixer + Loaders. #32616 (@marwie)
- BatchedMesh
- correctly set the nextIndexStart, nextVertexStart. #32744 (@gkjohnson)
- Enable per-instance opacity. #32725 (@vanruesc, @gkjohnson)
- Add support for wireframe materials. #32948 (@gkjohnson)
- BindGroup
- Remove
bindingsReference. #32910 (@Mugen87)
- Remove
- Cache
- Don't cache Blobs. #32989 (@Mugen87)
- Camera
- Exclude scale from view matrix. #32805 (@Mugen87)
- Clock
- Deprecated module. #32798 (@Mugen87)
- Core
- Add
ReversedDepthFuncsdictionary. #32983 (@Mugen87)
- Add
- GLSLNodeBuilder
- Fix
CubeDepthTexturesampler. #32857 (@Mugen87) - Fix array texture layer support for filtered sampling. #33008 (@RenaudRohlinger)
- Fix
- Helpers
- Clarify the usage of
update(). #32717 (@Mugen87)
- Clarify the usage of
- InstanceNode
- Support velocity. #32586 (@Mugen87)
- Fix UBO size and attribute update. #32615 (@Mugen87)
- Lighting
- Refactor camera usage. #32557 (@sunag)
- LightShadow
- Introduce
biasNode. #32811 (@Mugen87)
- Introduce
- Line2NodeMaterial
- Avoid performance degradation with
viewportSharedTexture(). #32639 (@Mugen87, @sunag) - Rename
useColorproperty tovertexColors. #32670 (@sunag)
- Avoid performance degradation with
- Line3
- Fix closest point in
distanceSqToLine3(). #32878 (@Mugen87)
- Fix closest point in
- Matrix4
- Cache determinant result in decompose(). #32658 (@mrdoob, @microsoftcopilot)
- Optimize invert() calculation. #32657 (@mrdoob)
- MeshLambertMaterial
- Add support for scene.environment IBL. #32791 (@mrdoob, @claude)
- MeshPhongMaterial
- Add support for scene.environment IBL. #32795 (@mrdoob, @claude)
- MeshPhysicalMaterial
- Added clearcoat support for rect area lights. #32809 (@TobiasNoell)
- MeshPhysicalNodeMaterial
- Fix missing iorNode in MeshPhysicalNodeMaterial copy method. #32821 (@TobiasNoell)
- NodeBuilder
- Fix shared group detection. #32913 (@Mugen87)
- Fix update nodes sequence. #32991 (@sunag)
- NodeBuilders
- Unifies uniform groups of different shader stages. #32534 (@sunag)
- NodeMaterial
- Add
maskShadowNode. #32598 (@sunag) - Remove
shadowPositionNodefallback to reduce CPU load. #32699 (@Mugen87)
- Add
- NodeMaterialObeserver
- Fix detection of replaced attribute/index. #32933 (@Mugen87)
- Nodes
- Update exports. #32783 (@Mugen87)
- Fix PMREM cache. #32941 (@Mugen87)
- Object3D
- Document
static, add support incopy()and JSON. #32679 (@Mugen87)
- Document
- ObjectLoader
- Wrap
JSON.parse()in try/catch for consistent error handling. #32947 (@glowsenior)
- Wrap
- Playground
- Archived playground. #32771 (@mrdoob)
- PMREM
- Simplify GGX VNDF importance sampling. #32737 (@Mugen87)
- RenderContext
- Refactor context key. #32546 (@Mugen87)
- Renderer
- Rename
shadowMap.colortoshadowMap.colored. #32608 (@Mugen87) - Rename
shadowMap.colored->shadowMap.transmitted. #32611 (@sunag) - Shadow map improvements. #32705 (@Mugen87)
- Rename
- RenderObject
- Fix ID assignment bug. #32700 (@Mugen87)
- Update
bundlereference at correct point. #32901 (@Mugen87)
- RenderTarget
- minor formatting. #32988 (@epreston)
- ShadowFilterNode
- Fix TSL warning in
VSMShadowFilter. #32836 (@Mugen87)
- Fix TSL warning in
- ShadowMaterial
- Respect "premultiplied alpha". #32550 (@gkjohnson)
- SkinningNode
- Fix tangent transformation. #32718 (@Mugen87)
- SpriteSheetUVNode
- Transform to TSL function and fix
countNodeaccess. #32693 (@gayanMatch)
- Transform to TSL function and fix
- StorageTextureNode
- Add TSL read/write support. #32734 (@NateSmyth)
- Test
- Remove servez reference. adfc78595273c614f1e0557131644924a039c322 (@mrdoob)
- Texture3DNode
- Remove outdated
setupUV(). #32630 (@Mugen87)
- Remove outdated
- TextureNode
- Use
compareNodefor Android ifcompareStepNodeis not compatible. #32956 (@sunag)
- Use
- TSL
- Introduce
clipSpace. #32594 (@sunag) - Introduce
TSL.md(TSL Spec). #32601 (@sunag) - Remove exports for removed TSL methods. #32635 (@Methuselah96)
- use raw data for
DebugNodecallback. #32638 (@linbingquan) - Add
exponentialHeightFogFactor(). #32659 (@Mugen87) - Check if the stack has a valid output. #32669 (@sunag)
- Fix
positionViewsub-build. #32691 (@sunag) - Revert
positionWorldre-computation. #32710 (@sunag) - Fixing invalid GLSL using nested structures. #32724 (@sunag)
- Move
SceneNodeto TSL functions. #32838 (@sunag) - Support switching
StorageBufferAttributewhen usingstorage(). #32847 (@sunag) - Force flat shading for geometries without normals for
normal*nodes. #32848 (@sunag) - Avoid side effect of
getTextureLevel()in normals. #32877 (@Mugen87) - Remove
scriptablenode. #32925 (@sunag) - Introduce
StackTrace. #32914 (@sunag) - Add
RenderPipelinefor TSL Spec. #32928 (@sunag) - Add
retroPassand example. #32930 (@sunag) - Remove ScriptableNodeResources export. #32945 (@Methuselah96)
- Cache
camera*uniform nodes. #32938 (@sunag) - Fix
instancedArray()bufferCountproperty. #32977 (@sunag)
- Introduce
- UniformGroups
- Partially updates. #32558 (@sunag)
- UniformsGroup
- Add range cache and fix clear old update ranges. #32561 (@sunag)
- ViewportDepthNode
- Support reversed depth in viewZ functions. #33001 (@Mugen87)
- ViewportTextureNode
- Change update type to
RENDER. #32664 (@Mugen87)
- Change update type to
- WebGLRenderer
- Allow InstancedMesh provide a unique ID for WebGLBindingStates. #32556 (@OndrejSpanel)
- Consider skinning / instancing when sorting objects. #28125 (@OndrejSpanel)
- Fix shadow map uniform management. #32590 (@Mugen87)
- Fix
PCFSoftShadowMapcheck. #32593 (@Mugen87) - Ensure readback checks work on correct attachment state. #32506 (@andredsm)
- Fix pointlight shadows with reversed depth buffer. #32749 (@Mugen87)
- Fix remaining shadow issues with reversed depth. #32751 (@Mugen87)
- Fix shadow bias with reversed depth buffer. #32770 (@Mugen87)
- Unify cubemaps and cubeuvmaps into WebGLEnvironments. #32792 (@mrdoob, @claude)
- Force flat shading for geometries without normals. #32831 (@mrdoob, @claude)
- Only clear when bit mask is set. #33010 (@Philipp-M)
- WebGLShadowMap
- Fix wrong camera state. #32777 (@Mugen87)
- WebGLState
- Fix polygon offset with reversed depth buffer. #32832 (@Mugen87)
- WebGPURenderer
- Fix
compileAsync()with target scenes. #32530 (@Mugen87) - Prevent translation of skybox. #32537 (@Mugen87)
- Prevent undefined GPUShaderStage. #32539 (@verekia)
- Fix shadow comparison on Adreno GPUs. #32548 (@sunag)
- Introduce
shadowMap.color. #32596 (@sunag) - Unify uniformGroup bindings across shader stages. #32602 (@sunag)
- Add per-attachment MRT blending support. #32636 (@sunag)
- Fix depth/stencil format out-of-sync bug. #32731 (@Mugen87)
- Use @interpolate(flat, either) for all cases. #32761 (@greggman)
- Rename
NodestoNodeManager. #32786 (@sunag) - Rename
RenderPipelinetoRenderObjectPipeline. #32785 (@sunag) - Rename
PostProcessingtoRenderPipeline. #32789 (@sunag) - Always request compatibility mode and upgrade to core. #32762 (@greggman, @Mugen87)
- Optimize chain key array reset. #32833 (@Mugen87)
- Fall back to default texture when texture creation fails. #32853 (@ycw)
- Introduce
initRenderTarget(). #32867 (@Mugen87) - Export
CubeRenderTargetand use it in examples. #32871 (@Mugen87) - WebGL viewport / scissors not working correctly with PostProcessing. #32883 (@TobiasNoell)
- Fix
overrideMaterialnode assignments. #32896 (@Mugen87) - Turn off antialiasing in compat mode. #32902 (@greggman)
- Make wireframe update more flexible. #32908 (@Mugen87)
- Make generateMipmap work in compatibility mode. #32906 (@greggman)
- Fix
flipYand cache key whengenerateMipmap. #32922 (@sunag) - Improve checks for uniform buffer limits. #32949 (@sunag)
- Fix wireframe rendering for
BatchedMesh. #32955 (@Mugen87) - Improve
compatibilityModesupport for MRT. #32973 (@sunag) - Add basic reversed depth buffer support. #32967 (@Mugen87)
- Add shared
BindGroupvia hash. #32936 (@sunag) - Use all visibility for shared BindingGroup. #32997 (@sunag)
- Minor improvements for shared BindingGroup. #32998 (@sunag)
- Reversed depth buffer fixes. #33000 (@Mugen87)
- Fix stencilBack not matching stencilFront in pipeline. #33002 (@jpt)
- Remove outdated bind groups. #33011 (@Mugen87)
- Fix
- WebGPUTexturePassUtils
- Cleanup generateMipmaps. #32915 (@greggman)
- WGSLNodeBuilder
- Fix array texture layer support for filtered sampling. #32990 (@RenaudRohlinger)
- XRManager
- Fix XR camera layers inheritance. #32626 (@wrangelvid)
Docs
- Update URL in VignetteShader.js documentation. #32573 (@jwheare)
- Update documentation for ImageBitmapLoader options. #32574 (@jwheare)
- Improved search results. #32577 (@mrdoob)
- Remove .is properties from search results. #32578 (@mrdoob)
- Fix JSDoc Example. #32603 (@leannepepper)
- worldToLocal typo. #32647 (@satelllte)
- Update documentation to include KHR_meshopt_compression. #32661 (@donmccurdy)
- improve JSDoc documentation in utils.js. #32743 (@Angel98518, @Daniel)
- Update TorusGeometry with thetaStart and thetaLength. #32760 (@3dpk-interactive)
- Improve documentation for edge cases in MathUtils functions. #32806 (@dive2tech, @Gittensor Miner, @Mugen87)
- Prevent translators from aggressively translating parameter names. #32868 (@ycw)
- KTX2Loader. Fix typo in
TYPE_MAP. #32899 (@epreston) - Clarify auto update flags. #32909 (@Mugen87)
- Add missing JSDoc. #32921 (@Mugen87)
- Fix typo in JSDoc. #32946 (@glowsenior)
- Added llms.txt, llms-full.txt and llms/build.js script. #32673 (@mrdoob)
- Fix typo and link in Installation manual. #32972 (@pavan-sh)
- utils : update probeAsync jsdoc. #32995 (@epreston)
Manual
- Frame-rate independent cube rotation example. #32627 (@satelllte)
- Update rendering-on-demand.html. 4bbae20d6759dd0bd160fede992dd5d82e0b8294 (@Mugen87)
- Improve Chinese translation. #32804 (@guo-weijie)
- Update WebGPU guide. #32846 (@Mugen87)
- docs(zh): translate "Getting Started" manual pages into Chinese. #32996 (@DDDDD12138)
- Add Physics page. #33004 (@Mugen87, @Walid Chtioui)
- Replace the template literal with string concat in lights page. #33012 (@v-stamenova)
Examples
- Cleanup examples. #32528 (@Methuselah96)
- Add external example for Polyslice G-code slicer. #32502 (@jgphilpott, @microsoftcopilot, @Mugen87)
- Remove material AO demo. #32579 (@Mugen87)
- Update
webgpu_shadowmap. #32610 (@sunag) - Add basic fog scattering demo. #32613 (@Mugen87)
- Add shadow tag to webgpu_postprocessing_sss. e85890ebc870883c4147fefd472cb13542bc9e4b (@mrdoob)
- Clean up. 15cbc8c6f2b104835082cf08dadfdd1a72fcf5b0 (@mrdoob)
- Improved grid in webgpu_loader_materialx. 5cde3c7ec5af65456dfc1c29d3e592be6051400f (@mrdoob)
- Cleanup examples. #32634 (@Methuselah96)
- Improved examples. 0168a66eaebd0cd5a5ae5dc85ad20ed34b03827a (@mrdoob)
- Added bloom to ocean examples. #32680 (@mrdoob)
- Improved webgl_animation_keyframes. #32685 (@mrdoob)
- Remove obsolete shadow bias from WebGPU demos. #32715 (@Mugen87)
- Add missing UnrealBloomPass parameters. #32736 (@Methuselah96)
- Add support for reversed depth to post processing modules. #32773 (@Mugen87)
- Replace
ClockwithTimer. #32782 (@Mugen87) - Update Godrays demo. #32801 (@Mugen87)
- Improved draco example and re-encode bunny.drc with 2.2 (cl7) reducing file size from 96KB to 47KB. 89c278c26286bfb223a2c82ec388b094b69d2a94 (@mrdoob)
- Update webgpu_postprocessing_godrays.html. d167b69e3c0b7157ac96ca9eda3c5a0c351cfa2b (@Mugen87)
- Various fixes for WebGPU compatibility mode. #32907 (@greggman)
- Add Volumetric Lighting using TRAA. #32953 (@sunag)
- Update
webgpu_parallax_uv, andwebgpu_cubemap_adjustmentsexamples using.hdrfile. #32976 (@sunag) - Scroll sidebar to selected example. #32980 (@sunag)
- Clean up. #32994 (@Mugen87)
- Improve birds compute demo. #33016 (@Mugen87)
Addons
-
Anaglyph
- Rename
screenDistancetoplaneDistance. #32943 (@Mugen87)
- Rename
-
AnaglyphEffect
- Use frameCorners() for physically-correct stereo. #32929 (@zalo, @claude)
-
CCDIKSolver
- Fixed typos in /examples/jsm folder. #32631 (@mrdoob)
-
ColladaLoader
- Split into modular files. #32796 (@mrdoob, @claude)
- Improve animation support. #32830 (@mrdoob, @claude)
- Apply falloff angle to spot lights. 17529114983185f1266b40e36933d306badfd5f5 (@mrdoob, @claude)
-
Exporters
- Add Object3D.pivot support. #32769 (@mrdoob)
-
GCodeLoader
- Add support for M82/M83 commands. #32687 (@Mugen87)
-
GLTFExporter
- Fix skinIndex export for InterleavedBufferAttribute. #32607 (@querielo, @Mugen87)
-
GLTFExporter/GLTFLoader
- Add Object3D.pivot support. #32774 (@mrdoob)
-
GLTFLoader
- Fix empty groups when multiple scenes reference same nodes. #32567 (@YusakuNo1)
- GLTFLoader and KTX2Loader: Add a sanity check for navigator.userAgent before using it. #32633 (@leonmetthez)
- Implement support for KHR_meshopt_compression. #32163 (@zeux)
- Add getMaterialExtension helper. #32748 (@mrdoob, @claude)
-
Global
- Remove deprecated code. #32572 (@Mugen87)
- Replace
ClockwithTimer. #32793 (@Mugen87)
-
HalftoneShader
- Add diamond shape option. #32942 (@NateWr)
-
Inspector
- Store parameters object+key. #32507 (@marwie)
- Add "Copy All" button to Console tab. #32825 (@seantai, @sunag)
-
JoltPhysics
- Fix dynamic import Vite warning. e796263ee25703290d920d958888061b799c7ded (@mrdoob)
-
KTX2Loader
- Fix alpha for BC3 textures. #32772 (@donmccurdy)
-
LDrawConditionalLineNodeMaterial
- fix import. #32861 (@gkjohnson)
-
LDrawLoader
- De‑magic condition. #32886 (@ycw)
-
LensflareMesh
- Fix DPR usage. #32625 (@Mugen87)
-
LineMaterial
- Set needsupdate when changing worldUnits property. #32952 (@dsafa)
-
Loaders
- Use named fflate imports and native TextDecoder. #32765 (@mrdoob)
-
Nodes
- Removing unnecessary
nodesObject. #33014 (@sunag)
- Removing unnecessary
-
Object3D
- Added pivot property. #32745 (@mrdoob)
-
OrbitControls
- Expose pan, rotate and dolly methods. #32810 (@TobiasNoell)
- Add
cursorStyleproperty. #32981 (@Mugen87)
-
PCDLoader
- Fix label parsing. #32683 (@Mugen87)
-
RapierPhysics
- Fix dynamic import Vite warning. #32565 (@mrdoob, @claude)
-
RoomEnvironment
- Adjust scene position. #32646 (@mrdoob)
-
SSRNode
- Performance optimizations. #32637 (@mrdoob)
- Add distance-aware blur for roughness. #32834 (@mrdoob, @claude)
- Use squared roughness for blur LOD and simplify pointPlaneDistance. #32993 (@mrdoob, @claude)
-
Sky/SkyMesh
- Remove legacy gamma correction curve. #32677 (@mrdoob)
- Added procedural clouds. #32682 (@mrdoob)
-
TSL
- Improve
retroPassand example. #32954 (@sunag)
- Improve
-
USDAParser
- Improve text parsing robustness. #32747 (@mrdoob, @claude)
-
USDAParser/USDComposer
- Clean up. 3cd3e5b87e4a75aa14cf43958ddcaf9c6edebebc (@mrdoob)
-
USDCParser
- Fixed scalar handling. 43166fcb2c5378a3cdd4c782175d0daf136a10d1 (@mrdoob)
-
USDComposer
- Fix color space handling for material colors. 73636e35bfc1800f0242cbd0a5c488b184546943 (@mrdoob)
- Clean up. e3f4523ed8d11e538cdbfbe573514a7fe01ed64a (@mrdoob)
- Added primvars:displayOpacity support. 27f2f4eb5fbf78f42d0447a7b7f1879445b96111 (@mrdoob)
- Fixed variant composition. 9a711cc1f452a917fe92eab3b4538fd34f45687a (@mrdoob)
- Support variant overrides on ancestor prims. 96432fc0bd1a4a44afea6ebed27f65e9ed342c9e (@mrdoob)
-
USDLoader
- Added USDC file support. #32704 (@mrdoob)
- Refactored into USDComposer and added animation support. #32740 (@mrdoob)
- Improve material and UV support. #32746 (@mrdoob)
- Unify USD format handling and add .usd support. 5532147c692e1ec3c34e8d6455a598945011223e (@mrdoob)
- Add OpenPBR Surface shader and polygon hole support. #32764 (@mrdoob)
- Various bug fixes and improvements. #32766 (@mrdoob)
- Performance improvements and external texture support. #32790 (@mrdoob, @claude)
- Improve transform handling, skinning, and image loading. #32828 (@mrdoob, @claude)
- Fix material binding lookup for variants. 43c8ff7e8966b1a359b104915290b8d4619e80cc (@mrdoob, @claude)
- Apply UsdUVTexture scale to material colors. 585b578fb735485a95b651ff9d9e001601d3090f (@mrdoob, @claude)
-
UltraHDRLoader
- Add support for ISO 21496-1 gainmap metadata. #32862 (@mrdoob)
-
VRMLLoader
- Add camera support. #32580 (@Mugen87)
-
VTKLoader
- Fix ReDoS vulnerability. #32622 (@mrdoob)
-
ViewHelper
- Add location property for positioning. 22afab942a46cd9f6b7310e3c210a6a19655ca0d (@mrdoob, @claude)
-
Water
- Use HalfFloatType for reflection render target. #32678 (@mrdoob)
-
Water/WaterMesh
- Improve realism. #32681 (@mrdoob)
-
WaterMesh
- Remove unneeded Lambert material. 40d7441aee16fc0bc0839ba597b2f7ec84324045 (@mrdoob)
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WebGLRenderer
- More fixes for reversed depth buffer. #32799 (@Mugen87)
-
WebGPURenderer
- Add
GodraysNode. #32888 (@Mugen87)
- Add
-
WebGPU_Display_StereoExample
- Add new Anaglyph Techniques. #32905 (@zalo)
-
examples
- jolt-physics@1.0.0. #32711 (@linbingquan)
Editor
- Modernized ui.js. #32545 (@mrdoob)
- use ES6 const/let for
app.js. #32712 (@linbingquan) - Move render options from sidebar to menubar. #32727 (@mrdoob)
- Replace FFmpeg with WebCodecs for video rendering. #32728 (@mrdoob)
- Use parseAsync when rendering image. f02c6851af95be4d2ca655521a6928bd7e35d297 (@mrdoob)
- Add Resources panel to Project sidebar. #32729 (@mrdoob)
- UI css scope. #32714 (@linbingquan)
- Enable logarithmic depth buffer. #32732 (@mrdoob)
- Debounce Resources panel updates. 8084de7640e5b7794754f8bad3b53b9641840493 (@mrdoob)
- Add default environment. #32752 (@mrdoob)
- ESLint: migrate to flat config, note missing eqeqeq rule. #32754 (@ycw)
- Simplify environment handling. #32757 (@mrdoob)
- Clean up sw.js. d9b39f4ea88d1b87d91c7f1f6cb43c04670658cd (@mrdoob)
- Improve service worker caching and activation. c36ae33e09de7cb788ad098c6778ac2b8d10249b (@mrdoob)
- Add dialog for glTF import. #32784 (@Mugen87)
- Improve geometry sidebar with interleaved and instanced support. 86c5b3e9afb9a910909f06e6086ffccb519cc7dc (@mrdoob, @claude)
- Change default tone mapping to Neutral. ceda42c71f661585fa16282536695ef0c18e781f (@mrdoob, @claude)
- Added WebGPURenderer support. #32842 (@mrdoob, @claude)
- Improve UI layout. 293ed86238d8563af70a4ddab51067891c7188ee (@mrdoob, @claude)
- Fix camera move error. #32843 (@linbingquan)
- Clean up Viewport.Controls. a97401bca9c0bbacbb931aa0f8a446ad161c1ae2 (@mrdoob, @claude)
- Add morph target support. #32844 (@Mugen87)
- Fix canvas reference for video rendering. #32864 (@ycw)
- Retain viewport color when rendering images/videos. #32866 (@Mugen87)
- Deprecate ServiceWorker. 3ab79b8334a6c905f7ab54ef02ed3e82884aad6a (@mrdoob, @claude)
- fix app publishing for project using WebGPURenderer. #32897 (@ycw)
- Refine eslint config: limited exclusion and lint fixes. #32917 (@ycw)
- Cleanup. #32965 (@linbingquan)
- Add Animation panel. #32869 (@mrdoob, @claude)
Tests
- Quaternion - Support extrapolation in slerp methods. #32541 (@WestLangley)
- Puppeteer: Remove express dependency. #32649 (@mrdoob)
- Removed rollup-plugin-filesize dependency. #32650 (@mrdoob)
- Puppeteer: Replaced jimp with jpeg-js and pngjs. #32652 (@mrdoob, @claude)
- Puppeteer: Removed pixelmatch dependency. #32656 (@mrdoob)
Utils
- Replaced servez with custom server.js. #32654 (@mrdoob)
- Replaced concurrently with custom preview.js. #32655 (@mrdoob)
- Update utils/server.js to selfsigned 5.0.0. 5b5594a161c3c41f6e1fc9aa58e96949bbc5c2d8 (@mrdoob)
- server.js: removed redundant call to path.normalize(). 7cc18054c7fa5e438b9a6cd648b1d4296282920d (@mrdoob)
- server.js: simplified code. 7cd43e066a725ea6b2349e52911a01613a9cbeaa (@mrdoob)
- Remove dev-ssl and preview-ssl. #32672 (@mrdoob)
- utils/server.js: cross-platform isMain check. #32674 (@ycw)
- Add changelog generator. #32781 (@mrdoob, @claude)
- Fix loading of sites without .html extension. #32970 (@Mugen87)
- build-llms: Clean up stale .md files before generating new ones. f45d6f94de70d6f8351a0e0a17628979718044dc (@mrdoob, @claude)
- build-docs: Clean up stale .html files before generating new ones. ed98cc4aa1f5decd9b23f54aa5ca2865e95fa56a (@mrdoob, @claude)
- Improve changelog.js. 2cc37c2bdab8318bdb14033bdbe6763b695d21b2 (@mrdoob, @claude)
- Improve changelog.js. 8863cdbd3aa3f66df4c5e5385f717adaf8b06ada (@mrdoob, @claude)