2 hours ago
ionic-framework

v8.7.15

8.7.15 (2025-12-23)

Bug Fixes

  • core: use Capacitor safe-area CSS variables on older WebViews (#30865) (8573bf8)
  • header: show iOS condense header when app is in MD mode (#30690) (f83b000), closes #29929
  • input-password-toggle: improve screen reader announcements (#30885) (12ede4b)
  • modal: dismiss top-most overlay when multiple IDs match (#30883) (3b60a1d), closes #30030
3 hours ago
phaser

Phaser v4.0.0 Release Candidate 6

New Features

  • Texture#setWrap() provides easy access to texture wrap mode in WebGL, which would otherwise be very technical to alter on WebGLTextureWrapper objects. This is probably of most use to shader authors. Thanks @Legend-Master for raising an issue where power-of-two sprites had unexpected wrapping artifacts.
  • Phaser.Textures.WrapMode.CLAMP_TO_EDGE is always available.
  • Phaser.Textures.WrapMode.REPEAT will only be applied to textures with width and height equal to powers of 2.
  • Phaser.Textures.WrapMode.MIRRORED_REPEAT likewise requires powers of 2.
  • Added new optional sortByY parameter to the Tilemap createFromObjects method (thanks @saintflow47)

Clarifications

  • Clarified that Tilemap.createLayer() with gpu flag enabled only works with orthographic layers, not hexagonal or isometric. Thanks @amirking59!

Updates

  • Gamepad buttons initialize as not being pressed, which created a problem when reading Gamepads in one Scene, and then reading them in another Scene. If the player held the button down for even a fraction of a second in the first scene, the second scene would see a bogus Button down event. The Button class now has a new optional isPressed boolean parameter which the Gamepad class uses to resolve this, initializing the current pressed state of the Button (thanks @cryonautlex)

Fixes

  • Blend filter parameter texture now correctly documented as string.
  • ColorMatrix filter correctly blends input alpha.
  • ColorMatrix.desaturate is no longer documented as saturation.
  • Container now updates the blend mode it passes to children more accurately, preventing blend modes from leaking from one child into another child's filters. Thanks @leemanhopeter!
  • Filters now correctly handles non-central object origins when the object is flipped. Thanks @ChrisCPI!
  • Glow filter acts consistently when knockout is active.
  • Grid shape now sets stroke correctly from optional initialization parameters, at 1px wide. (Use Grid#setStrokeStyle() to customize it further.) Thanks @Grimshad!
  • Mask filter now correctly resizes and clears when the game resizes to an odd width or height, fixing a bug where masks might overdraw themselves over time. Thanks @leemanhopeter!
  • ParallelFilters filter memory leak eliminated (this would occur when both passes had active filters).
  • TilemapGPULayer now respects camera translation. Thanks @aroman!
  • Fixed a crash in TweenBuilder when the targets array contains null or undefined elements (thanks @aomsir)
  • The Loader GetURL function did not treat file:// URLs as absolute. When a baseURL is set, it gets prepended to an already-absolute path, producing double-prefixed URLs (thanks @aomsir)
  • Fixed a bug where multiple Timeline events with once set to true would silently break the timeline and prevent all future events from firing. Fix #7147 (thanks @TomorrowToday)

Examples, Documentation, Beta Testing and TypeScript

Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:

@chavaenc @Urantij @justin-calleja @DayKev @samme @ospira

5 hours ago
formatjs

@formatjs/intl-localematcher@0.7.3

0.7.3 (2025-12-23)

Bug Fixes

  • @formatjs/intl-localematcher: speed up best fit matcher, fix #4936 (#5674) (a6ad458) - by @longlho
5 hours ago
formatjs

@formatjs/intl-durationformat@0.8.6

0.8.6 (2025-12-23)

Bug Fixes

  • @formatjs/intl-localematcher: speed up best fit matcher, fix #4936 (#5674) (a6ad458) - by @longlho
7 hours ago
formatjs

@formatjs/intl-datetimeformat@7.0.5

7.0.5 (2025-12-23)

Bug Fixes

  • @formatjs/intl-datetimeformat: export add-golden-tz.js from package.json (#5662) (351928e) - by @Magicpig55
7 hours ago
formatjs

@formatjs/intl-numberformat@9.0.6

9.0.6 (2025-12-23)

Bug Fixes

  • @formatjs/ecma402-abstract: optimize ToRawPrecision (#5663) (99fc228), closes #5023 #5023 - by @longlho
  • @formatjs/intl-numberformat: optimize decimal, perf 10x, fix #5023 (51fcd21) - by @longlho
7 hours ago
formatjs

@formatjs/ecma402-abstract@3.0.4

3.0.4 (2025-12-23)

Bug Fixes

  • @formatjs/ecma402-abstract: optimize ToRawPrecision (#5663) (99fc228), closes #5023 #5023 - by @longlho
  • @formatjs/intl-numberformat: optimize decimal, perf 10x, fix #5023 (51fcd21) - by @longlho
7 hours ago
formatjs

@formatjs/icu-messageformat-parser@3.1.0

3.1.0 (2025-12-23)

Features

  • @formatjs/icu-messageformat-parser: make a rust version (#5631) (e03561a) - by @longlho
  • @formatjs/icu-messageformat-parser: remove IE11 polyfills (#5617) (c65dac6) - by @longlho
7 hours ago
vue-next

v3.6.0-beta.1

For stable releases, please refer to CHANGELOG.md for details. For pre-releases, please refer to CHANGELOG.md of the minor branch.

7 hours ago
core

v3.6.0-beta.1

For stable releases, please refer to CHANGELOG.md for details. For pre-releases, please refer to CHANGELOG.md of the minor branch.