maptalks-gl V0.113.2 Released
- Fix GeoJSONVectorTileLayer.clear() (#2625)
- fix ImageMesh's default alphaTest
- use rollup-plugin-copy for style-build (#2624)
- More stable VectorTileLayer specs
- 修复 GeoJSONVectorTileLayer.clear() 方法 (#2625)
- 修正 ImageMesh 的默认 alphaTest 值
- 在样式构建中使用 rollup-plugin-copy 插件 (#2624)
- 优化 VectorTileLayer 测试的稳定性
maptalks-gl V0.113.0 Released
- The VectorTileLayer has added a terrain-flat-mask rendering plugin, which allows setting a flat mask (FlatMask) for the terrain using vector tiles, Example
- The maptalks/gl-layers project is officially retired
- Testing for @maptalks/vt and @maptalks/layer-3dtiles has been migrated to CircleCI for automated execution
- Fixed several bugs in the VectorTileLayer
- VectorTileLayer图层增加了terrain-flat-mask渲染插件,可以通过矢量瓦片给地形设置挖平遮罩(FlatMask),示例
- maptalks/gl-layers 工程正式退休
- @maptalks/vt与@maptalks/layer-3dtiles测试迁移到CircleCI自动运行
- 修改了VectorTileLayer上若干bug
maptalks V1.4.0 Released
- Added the
map.lookAt
method, which positions the camera at a specified distance and aligns it to a given 3D coordinate
map.lookAt({
coordinates: [110, 49],
pitch: 45,
bearing: 0,
// camera's distance to coordinates in meters
distance: 600
});
- Added the
shadowDraggable
option to Geometry.edit
- Fixed the issue where
GeometryCollection.getExtent
returned incorrect results - Improve of
Geometry.updateSymbol
- map上增加lookAt方法,用于将相机以指定距离对准指定三维坐标
map.lookAt({
coordinates: [110, 49],
pitch: 45,
bearing: 0,
// camera's distance to coordinates in meters
distance: 600
});
- Gometry.edit增加 shadowDraggable 选项
- 解决GeometryCollection getExtent返回错误结果的问题
- 优化了Geometry.updateSymbol的逻辑
maptalks V1.3.0 released
- symbol VectorMarker support roundrectangle type (#2587)
- optimize Geometry.updateSymbol (#2585)
- fix map.pointAtResToAltitude when point < 0 which caused jumping when moving map with terrain below sea level
- fix Path animateShow missing z (#2581)
- 矢量标记(symbol VectorMarker)新增支持圆角矩形类型(roundrectangle) (#2587)
- 优化Geometry.updateSymbol方法的性能 (#2585)
- 修复map.pointAtResToAltitude在坐标小于0时的问题,该问题导致海平面以下地形移动时出现跳跃现象
- 修复Path动画显示(animateShow)缺失z值的问题 (#2581)