maptalks-gl V0.114.0 Released
- Added the loadTileErrorLog option for vt layers to configure whether tile loading errors are printed to the console. #2641
- Improved some typings declarations.
- Resolved the issue where multiple renderPlugins in vt layers could not simultaneously modify symbol.visible, and changes to visible no longer require refreshing the layer. #2647
- Fixed an issue where configuring an ambient light source caused errors in ground rendering. #2643
Note:
For convenience, future versions of maptalks-gl, maptalks-gpu, and transcoders.* will remain consistent, regardless of whether they have been updated.
- vt图层增加loadTileErrorLog option用于配置控制台是否打印瓦片加载错误 #2641
- 完善了一些typings声明
- 解决vt图层多个renderPlugin无法同时修改symbol.visible的问题,并且修改visible不再需要刷新图层 #2647
- 解决配置ambient光源后,ground绘制报错的问题 #2643
注:
为使用方便,未来 maptalks-gl,maptalks-gpu,transcoders.* 的版本号会保持一致,无论他们是否有更新。
maptalks V1.4.6 Released
- Added the strictClip option to Geometry's settings to address inaccuracies in drawing positions when the endpoints of line data are behind the camera. #2637
- Fixed the issue with determining whether a layer's mask extent intersects with the map. #2640
- Fixed a bug where vertex positions were incorrect during Path editing. #2646
- Geometry的options增加strictClip,解决线数据端点在相机背后时,绘制位置有误差的问题, #2637
- 修改了图层mask extent是否与map相交的判断问题 #2640
- 修改Path编辑时顶点位置错误的bug #2637
maptalks-gl V0.113.2 Released
- Fix GeoJSONVectorTileLayer.clear() (#2625)
- fix ImageMesh's default alphaTest
- use rollup-plugin-copy for style-build (#2624)
- More stable VectorTileLayer specs
- 修复 GeoJSONVectorTileLayer.clear() 方法 (#2625)
- 修正 ImageMesh 的默认 alphaTest 值
- 在样式构建中使用 rollup-plugin-copy 插件 (#2624)
- 优化 VectorTileLayer 测试的稳定性