v1.76.3
- ScriptAttribute fix by @marklundin in #7192
- Refactor script loading logic in ScriptHandler by @marklundin in #7161
- ESM Preload Fix by @marklundin in #7161
Full Changelog: https://github.com/playcanvas/engine/compare/v1.76.2...v1.76.3
v2.4.3
- Fix some issues with CameraFrame.enabled not working correctly by @mvaligursky in #7311
Full Changelog: https://github.com/playcanvas/engine/compare/v2.4.2...v2.4.3
v2.4.2
- Fix frequent shader variant invalidation by @mvaligursky in #7294
- First Person Controller fixes by @kpal81xd in #7293
- Texture created by TextureAtlas respects its initial settings by @mvaligursky in #7300
- Preprocessor correctly updates position for text replacement by @mvaligursky in #7303
- WarnOnce in debug mode if material parameter is set to undefined by @mvaligursky in #7305
- Do not log warning for material data containing sheenGlossTint by @mvaligursky in #7306
Full Changelog: https://github.com/playcanvas/engine/compare/v2.4.1...v2.4.2
v2.4.1
##Fixes
- Handle CameraFrame script changing enabled state by @mvaligursky in #7282
- GSplat shader fixes by @slimbuck in #7283
- Updates to material chunks override functionality by @mvaligursky in #7284
- Small GSplat initialization update by @slimbuck in #7286
- Moved CameraFrame script to ESM folder by @mvaligursky in #7285
- Fixed typing and ESLint for ESM scripts by @kpal81xd in #7288
- Refactor Grid class initialization and set initial values by @marklundin in #7287
- Fixed splat shader gamma decode issues when gamma output is disabled by @mvaligursky in #7290
- Refactor first-person controller script by @marklundin and @kpal81xd in #7289
- Refactor Camera controls by @kpal81xd and @marklundin in #7291
- GSplat chunk fix by @slimbuck in #7292
Full Changelog: https://github.com/playcanvas/engine/compare/v2.4.0...v2.4.1
v2.4.0
- [BREAKING] few shader chunks available to ShaderMaterial use their original names by @mvaligursky in https://github.com/playcanvas/engine/pull/7277
- [BREAKING] Rename skinTex and skinBatchTex chunk names to skin and skinBatch by @mvaligursky in https://github.com/playcanvas/engine/pull/7278
- [BREAKING] Deprecate WebGL1 based texture sampling names with _EXT by @mvaligursky in https://github.com/playcanvas/engine/pull/7221
- Depth of Field implementation using render passes by @mvaligursky in https://github.com/playcanvas/engine/pull/7210
- Small change to the default level of blurLevel for the HDR Bloom by @mvaligursky in https://github.com/playcanvas/engine/pull/7166
- Gsplat shader chunk updates by @slimbuck in https://github.com/playcanvas/engine/pull/7169
- Export internal CameraShaderParams class which is currently required by the Editor by @mvaligursky in https://github.com/playcanvas/engine/pull/7168
- Speed up gsplat sh packaging by @slimbuck in https://github.com/playcanvas/engine/pull/7170
- Add basic XR navigation ESM script by @willeastcott in https://github.com/playcanvas/engine/pull/7171
- Updated the way shaders include tonemapping chunks by @mvaligursky in https://github.com/playcanvas/engine/pull/7174 #7176
- Update to render passes - generate scene half sized texture by @mvaligursky in https://github.com/playcanvas/engine/pull/7175
- Further gsplat shader refinements by @slimbuck in https://github.com/playcanvas/engine/pull/7185
- Texture tracing log contains its pixel format by @mvaligursky in https://github.com/playcanvas/engine/pull/7190
- Clamp GS SH coefficients correctly by @slimbuck in https://github.com/playcanvas/engine/pull/7193
- Add skinning support to glTF exporter by @willeastcott in https://github.com/playcanvas/engine/pull/7197
- Hide component constructors by @willeastcott in https://github.com/playcanvas/engine/pull/7203
- Delete unused import by @willeastcott in https://github.com/playcanvas/engine/pull/7207
- Remove CameraComponentSystem onUpdate handler by @willeastcott in https://github.com/playcanvas/engine/pull/7208
- [Fix] Change gloss default value to 1 by @mvaligursky in https://github.com/playcanvas/engine/pull/7216
- Migrate ImageElement tests from Karma to Node by @willeastcott in https://github.com/playcanvas/engine/pull/7219
- DOF support for WebGPU by @mvaligursky in https://github.com/playcanvas/engine/pull/7218
- Update NPM depenedencies by @willeastcott in https://github.com/playcanvas/engine/pull/7222
- DOF - near blur is optional by @mvaligursky in https://github.com/playcanvas/engine/pull/7220
- Switch to node-canvas for running unit tests by @willeastcott in https://github.com/playcanvas/engine/pull/7223
- Move unit test assets to a new folder by @willeastcott in https://github.com/playcanvas/engine/pull/7224
- Updated preprocessor to optionally remove defines from source by @mvaligursky in https://github.com/playcanvas/engine/pull/7226
- Minor refactor to unit tests by @willeastcott in https://github.com/playcanvas/engine/pull/7227
- Migrate ScriptComponent tests from Karma to Node by @willeastcott in https://github.com/playcanvas/engine/pull/7228
- Migrate BundleRegistry tests from Karma to Node by @willeastcott in https://github.com/playcanvas/engine/pull/7229
- Optimized shadow cascade matrix selector shader function by @mvaligursky in https://github.com/playcanvas/engine/pull/7230
- Tweak jsdom and server for unit tests by @willeastcott in https://github.com/playcanvas/engine/pull/7231
- Migrate SpriteComponent tests from Karma to Node by @willeastcott in https://github.com/playcanvas/engine/pull/7232
- Address PCSS softness by @GSterbrant in https://github.com/playcanvas/engine/pull/5483
- Shadow cascades can be cross-blended using dithering by @mvaligursky in https://github.com/playcanvas/engine/pull/7233
- Migrate BundleHandler tests from Karma to Node by @willeastcott in https://github.com/playcanvas/engine/pull/7235
- Migrate Http tests from Karma to Node by @willeastcott in https://github.com/playcanvas/engine/pull/7236
- [ImgBot] Optimize images by @imgbot in https://github.com/playcanvas/engine/pull/7225
- Migrate ElementDragHelper tests from Karma to Node by @willeastcott in https://github.com/playcanvas/engine/pull/7237
- Remove Karma by @willeastcott in https://github.com/playcanvas/engine/pull/7238
- Render pass tracing now logs values used to clear color/depth/stencil buffer by @mvaligursky in https://github.com/playcanvas/engine/pull/7239
- Bun build support by @kpal81xd in https://github.com/playcanvas/engine/pull/7242
- Handle NaNs in GSplat data by @slimbuck in https://github.com/playcanvas/engine/pull/7243
- Store PLY header comments by @slimbuck in https://github.com/playcanvas/engine/pull/7246
- Support 1 and 2 bands of SH in uncompressed gsplat data by @slimbuck in https://github.com/playcanvas/engine/pull/7248
- ESM Preload Fix by @marklundin in https://github.com/playcanvas/engine/pull/7161
- ESM Script clone fix by @marklundin in https://github.com/playcanvas/engine/pull/7251
- Use Dependabot to update NPM dependencies by @willeastcott in https://github.com/playcanvas/engine/pull/7254
- Migrate from Terser and Babel to SWC by @marklundin in https://github.com/playcanvas/engine/pull/6920
- Added DOF support to CameraFrame script by @mvaligursky in https://github.com/playcanvas/engine/pull/7272
- Add arrow key controls to camera-controls.mjs by @vincentwoo in https://github.com/playcanvas/engine/pull/7270
- Support chunks to be included by VS of ShaderMaterial by @mvaligursky in https://github.com/playcanvas/engine/pull/7276
- ESM First Person Controller by @kpal81xd in https://github.com/playcanvas/engine/pull/7252
- ESM Grid Mesh Script by @kpal81xd in https://github.com/playcanvas/engine/pull/7147
- ShaderMaterial shader generator - remove manually specified chunk includes by @mvaligursky in https://github.com/playcanvas/engine/pull/7279
- ShaderMaterial generator provides GAMMA and TONEMAPPING defines to VS by @mvaligursky in https://github.com/playcanvas/engine/pull/7280
- Remove obsolete deprecated functionality for litShaderArgs by @mvaligursky in https://github.com/playcanvas/engine/pull/7281
- Camera controls updates by @kpal81xd in https://github.com/playcanvas/engine/pull/7205
- [Fix] The material loading do not print validation warnings for few unsupported properties by @mvaligursky in https://github.com/playcanvas/engine/pull/7167
- [WebglGraphicsDevice] Catch and return async error in readTextureAsync by @liamdon in https://github.com/playcanvas/engine/pull/7173
- [Fix] Fix to just introduced tonemapping issue with HDR by @mvaligursky in https://github.com/playcanvas/engine/pull/7176
- [Fix] Exposed PIXELFORMAT_R8 format for locking by @mvaligursky in https://github.com/playcanvas/engine/pull/7177 #7178
- Fix negative tonemapped values by @slimbuck in https://github.com/playcanvas/engine/pull/7179
- Fixes for gsplat spherical harmonics by @slimbuck in https://github.com/playcanvas/engine/pull/7182
- [Fix] Correctly handle VSM not being supported by clustered lighting by @mvaligursky in https://github.com/playcanvas/engine/pull/7184
- Shader fix by @slimbuck in https://github.com/playcanvas/engine/pull/7187
- Add missing early-out in gsplat shader by @slimbuck in https://github.com/playcanvas/engine/pull/7189
- [FIX] Allow sphere maps to work when an envAtlas is set by @willeastcott in https://github.com/playcanvas/engine/pull/7201
- [FIX] Correctly set texture dimensions from video source by @willeastcott in https://github.com/playcanvas/engine/pull/7200
- [FIX] Ensure enabled property is cloned for all components by @willeastcott in https://github.com/playcanvas/engine/pull/7199
- [FIX] Handle case where pbrMetallicRoughness is not present by @willeastcott in https://github.com/playcanvas/engine/pull/7198
- Minor refactor of CameraComponent by @willeastcott in https://github.com/playcanvas/engine/pull/7209
- Eliminate all imports in JSDoc blocks by @willeastcott in https://github.com/playcanvas/engine/pull/7212
- Delete unused unit test assets by @willeastcott in https://github.com/playcanvas/engine/pull/7213
- Migrate AssetReference tests from Karma to Node by @willeastcott in https://github.com/playcanvas/engine/pull/7214
- Migrate TextElement tests from Karma to Node by @willeastcott in https://github.com/playcanvas/engine/pull/7217
- [Fix] HDR lightmap baking is working by @mvaligursky in https://github.com/playcanvas/engine/pull/7247
- Fix Apple Silicon Tests by @marklundin in https://github.com/playcanvas/engine/pull/7253
- [Fix] Remove PVRT texture formats with sRGB encoding as not supported on any platform by @mvaligursky in https://github.com/playcanvas/engine/pull/7256
- Expose PLY load progress by @slimbuck in https://github.com/playcanvas/engine/pull/7259
- Overhaul of directional PCSS shadows by @mvaligursky in https://github.com/playcanvas/engine/pull/7258
- Configure Renovate by @renovate in https://github.com/playcanvas/engine/pull/7260
- Migrate renovate config by @renovate in https://github.com/playcanvas/engine/pull/7264
- Renovate: Pin
devDependencies
by @willeastcott in https://github.com/playcanvas/engine/pull/7265 - Pin dependencies by @renovate in https://github.com/playcanvas/engine/pull/7263
- Update all npm dependencies by @renovate in https://github.com/playcanvas/engine/pull/7266
- Remove Dependabot by @willeastcott in https://github.com/playcanvas/engine/pull/7268
- Move renovate.json to .github folder by @willeastcott in https://github.com/playcanvas/engine/pull/7269
- Request new feature "float32-blendable" for WebGPU device by @mvaligursky in https://github.com/playcanvas/engine/pull/7271
- Added PCSS option to ShadowCascades example by @mvaligursky in https://github.com/playcanvas/engine/pull/7275
- [Fix] Fixes to an issue causing the fringing to be upside down when TAA is enabled on WebGPU by @mvaligursky in https://github.com/playcanvas/engine/pull/7274
- @renovate made their first contribution in https://github.com/playcanvas/engine/pull/7260
- @vincentwoo made their first contribution in https://github.com/playcanvas/engine/pull/7270
Full Changelog: https://github.com/playcanvas/engine/compare/v2.3.3...v2.4.0
v1.76.2
- Compressed material key hash update (#7188)
Full Changelog: https://github.com/playcanvas/engine/compare/v1.76.1...v1.76.2
v2.3.3
- Shader fix (#7187)
Full Changelog: https://github.com/playcanvas/engine/compare/v2.3.2...v2.3.3
v2.3.2
- Further gsplat shader refinements (#7185)
- [Fix] Correctly handle VSM not being supported by clustered lighting (#7184)
- Fixes for gsplat spherical harmonics (#7182)
- Fix negative tonemapped values (#7179)
- Undo the R8 format fix (#7178)
- [Fix] Exposed PIXELFORMAT_R8 format for locking (#7177)
- Update to render passes - generate scene half sized texture (#7175)
- [Fix] Fix to just introduced tonemapping issue with HDR (#7176)
- Updated the way shaders include tonemapping chunks (#7174)
- Catch async error in readTextureAsync (#7173)
Full Changelog: https://github.com/playcanvas/engine/compare/v2.3.1...v2.3.2
v1.76.1
- Fixes for gsplat spherical harmonics (#7182)
- Small gsplat shader update (#7186)
Full Changelog: https://github.com/playcanvas/engine/compare/v1.76.0...v1.76.1
v1.76.0
- Example controls updates (#7093)
- Fixed gizmo code editor issues + added thumbnails
- Fix docs for collisionend event (#7112)
- [Fix] Improve handling of lost device on WebGL (#7121)
- [Fix] Fixes handling uf (u/i)sampler2DArray shader translation for WebGPU by @mvaligursky in https://github.com/playcanvas/engine/pull/7120
- Batcher buffers merging optimization by @Maksims in https://github.com/playcanvas/engine/pull/7109
- Support compressed spherical harmonics (#7143)
- Scale gs sort bucket size with scene size (#7155)
- EventHandle.off - performance improvements by @Maksims in https://github.com/playcanvas/engine/pull/7137
- Optimization: use EventHandle in Components for scene and layers by @Maksims in https://github.com/playcanvas/engine/pull/7138
- Update engine and examples package.json by @slimbuck in https://github.com/playcanvas/engine/pull/7172
Full Changelog: https://github.com/playcanvas/engine/compare/v1.75.0...v1.76.0