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7 days ago
engine

v2.7.1

Fixes

  • [Fix] Fix to asset class refactor by @mvaligursky in #7577

Full Changelog: https://github.com/playcanvas/engine/compare/v2.7.0...v2.7.1

7 days ago
engine

v2.7.0

Breaking changes

If you override shader chunks dealing with reading StandardMaterial textures / uniforms, for example diffusePS, emissivePS, opacityPS and similar, you need to update them to new format. For details see https://developer.playcanvas.com/user-manual/graphics/shader-chunk-migrations/#engine-v27

Changes

Bug fixes

Examples

Docs

New Contributors

Full Changelog: https://github.com/playcanvas/engine/compare/v2.6.2...v2.7.0

20 days ago
engine

v2.6.2

Fixes

  • Fix for GS in XR by @slimbuck (#7529)
  • Documentation updates by @willeastcott

Full Changelog: https://github.com/playcanvas/engine/compare/v2.6.1...v2.6.2

29 days ago
engine

v1.77.0

What's Changed

Full Changelog: https://github.com/playcanvas/engine/compare/v1.76.3...v1.77.0

2025-03-25 19:14:11
engine

v2.6.1

Fixes

  • WebGL shader error reporting marks the line containing the error by @mvaligursky in #7457
  • Fix to StandardMaterial.useFog being ignored by @mvaligursky in #7465
  • Clarified the docs for the sort order of drawBucket by @mvaligursky in #7464
  • GS culling fix by @slimbuck in #7466
  • Fix the high quality morph option on WebGPU by @mvaligursky in #7468
  • Fix soft shadows on iOS devices by @mvaligursky in #7469
  • Updated spine script to the latest release by @mvaligursky in #7470
  • Fixed part of the image being upside down on WebGPU with DOF and TAA by @mvaligursky in #7474
  • Gsplat sorting update by @slimbuck in #7472
  • Remove console log by @slimbuck in #7475
  • Clear index buffer when the draw call is skipped by @mvaligursky in #7476

Full Changelog: https://github.com/playcanvas/engine/compare/v2.6.0...v2.6.1

2025-03-19 20:25:49
engine

v2.6.0

Breaking changes

Changes

Fixes

Examples

Full Changelog: https://github.com/playcanvas/engine/compare/v2.5.2...v2.6.0

2025-03-17 19:22:15
engine

v2.5.2

Fixes

  • [Fix] StandardMaterial.useTonemap parameter is no longer ignored by @mvaligursky in #7405
  • [Fix] Fix reversed face culling when rendering shadows on WebGPU by @mvaligursky in #7407
  • Gsplat viewport size fix by @slimbuck in #7425
  • [FIX] Allow GSplatComponent#clone to handle null instance by @willeastcott in #7437
  • [Fix] Dummy texture used by the default Sprite material uses sRGB format by @mvaligursky in #7440

Full Changelog: https://github.com/playcanvas/engine/compare/v2.5.1...v2.5.2

2025-02-26 21:45:54
engine

v2.5.1

Fixes

Full Changelog: https://github.com/playcanvas/engine/compare/v2.5.0...v2.5.1

2025-02-10 20:12:26
engine

v2.5.0

Breaking changes

Other changes

Fixes

Full Changelog: https://github.com/playcanvas/engine/compare/v2.4.3...v2.5.0

2025-02-03 18:51:20
engine

v1.76.3

Fixes

  • ScriptAttribute fix by @marklundin in #7192
  • Refactor script loading logic in ScriptHandler by @marklundin in #7161
  • ESM Preload Fix by @marklundin in #7161

Full Changelog: https://github.com/playcanvas/engine/compare/v1.76.2...v1.76.3